Noble Purpose
Mercadian Masques — uncommon
Enchantment
Sets Noble Purpose has been printed in:
Mercadian Masques — uncommon
Enchantment
Sets Noble Purpose has been printed in:
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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Creature — Human Rebel Warrior (2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.
Enchantment
As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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