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Orim s Cure (Mercadian Masques)

Orim's Cure

Mercadian Masques — Common

Instant

Orim's Cure is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Orim s Cure (Mercadian Masques)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $0.80
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Rating:

4.9/10

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You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

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Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Expose Evil

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Tap up to two target creatures.

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Pressure Point

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Tap target creature.

Draw a card.

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Repel the Abominable

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Prevent all damage that would be dealt this turn by non-Human sources.

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Target creature gets +2/+2 and gains flying until end of turn.

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Dromoka s Command

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Put a +1/+1 counter on target creature.

Target creature you control fights target creature you don't control.

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Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Gideon s Reproach

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Gideon's Reproach deals 4 damage to target attacking or blocking creature.

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Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Lithomancer s Focus

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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Celestial Flare

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Target player sacrifices an attacking or blocking creature.

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Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

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Immolating Glare

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Destroy target attacking creature.

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Commencement of Festivities

Commencement of Festivities

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Prevent all combat damage that would be dealt to players this turn.

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Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

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Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

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Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Devoid (This card has no color.)

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