Pangosaur
Mercadian Masques — rare
Creature — Dinosaur
Whenever a player plays a land, return Pangosaur to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
Mercadian Masques — rare
Creature — Dinosaur
Whenever a player plays a land, return Pangosaur to its owner's hand.
Only Rushwood is vast enough to swallow this creature whole.
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Buy now! ▶Creature — Spirit (2/1)
When Haru-Onna enters the battlefield, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
Creature — Antelope Beast (5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Ogre Citizen (3/3)
Vigilance
At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.
Creature — Spirit (4/3)
When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
Creature — Insect (3/3)
When Invasive Species enters the battlefield, return another permanent you control to its owner's hand.
Creature — Rabbit Beast (4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
Creature — Beast (4/4)
At the beginning of your upkeep, return a creature you control to its owner's hand.
Creature — Antelope Beast (5/4)
Trample
At the beginning of your upkeep, return a green creature you control to its owner's hand.
Creature — Cat (4/3)
: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
Creature — Treefolk (5/3)
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
Legendary Creature — Human Druid (2/4)
Vigilance
Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.
, : Return target creature you control to its owner's hand.
Legendary Creature — Ooze (3/3)
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Creature — Elemental (2/5)
, Discard a land card: Living Twister deals 2 damage to any target.
: Return a tapped land you control to its owner's hand.
Legendary Creature — Elf Ally (4/4)
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature — Angel (5/4)
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Creature — Merfolk Wizard (2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Creature — Kavu (5/3)
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.
When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.
Creature — Cat (3/4)
Flash
When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
Legendary Creature — Phelddagrif (4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
Creature — Ogre Warrior (4/4)
: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
: Return Savage Knuckleblade to its owner's hand.
: Savage Knuckleblade gains haste until end of turn.
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