Rishadan Brigand
Mercadian Masques — rare
Creature — Human Pirate
Sets Rishadan Brigand has been printed in:
Mercadian Masques — rare
Creature — Human Pirate
Sets Rishadan Brigand has been printed in:
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Buy now! ▶Creature — Human Pirate (2/2)
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay .
Creature — Human Pirate (1/1)
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay .
Creature — Faerie (1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Cloud Sprite can block only creatures with flying.
Creature — Human Pirate (3/1)
Flying
Rishadan Airship can block only creatures with flying.
Creature — Illusion Spirit (0/0)
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
Creature — Spirit (4/4)
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
Creature — Merfolk Soldier (1/3)
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
Creature — Merfolk (2/2)
: Blockade Runner can't be blocked this turn.
Creature — Jellyfish Beast (1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
Creature — Squid Beast (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap Sand Squid during your untap step.
: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
Creature — Merfolk (2/2)
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.
When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
Creature — Beast (3/3)
: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Human Monger (3/3)
: Target creature gains flying until end of turn. Any player may activate this ability.
Creature — Merfolk (5/5)
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
Creature — Wall (0/4)
Defender (This creature can't attack.)
, : Stinging Barrier deals 1 damage to any target.
Creature — Horror Mercenary (4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
, : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Horror Mercenary (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
, : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
Creature — Monger (3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature — Dragon (4/4)
Flying
Menace (This creature can't be blocked except by two or more creatures.)
Two-Headed Dragon can block an additional creature each combat.
: Two-Headed Dragon gets +2/+0 until end of turn.
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