Sailmonger
Mercadian Masques — uncommon
Creature — Human Monger
Sailmonger rulings:
There are no rulings for Sailmonger.
Mercadian Masques — uncommon
Creature — Human Monger
Sailmonger rulings:
There are no rulings for Sailmonger.
TCGPlayer low price:
Buy now! ▶Artifact — Attraction
Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
Creature — Phyrexian Wizard (2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.
Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
Creature — Human Wizard (2/2)
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Creature — Minotaur Wizard (1/1)
, : Prevent the next 1 damage that would be dealt to any target this turn.
, : Target creature gains flying until end of turn.
Instant
Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchantment — Aura
Enchant land
Enchanted land has ": Target creature gains flying until end of turn. Activate only as a sorcery."
Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Creature — Unicorn Monger (3/3)
: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
Creature — Human Wizard (1/1)
, : Target creature gains flying until end of turn.
, : Target creature gets -2/-0 until end of turn.
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Target creature gains flying until end of turn.
Creature — Human Spellshaper (2/2)
, , Discard a card: Target creature gains flying until end of turn.
Artifact — Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Creature — Human Wizard (2/2)
, : Target creature gains trample until end of turn.
, : Target creature gains flying until end of turn.
Creature — Merfolk Wizard (1/1)
, : Target creature gains flying until end of turn.
Creature — Bird Wizard (3/2)
Flying
Tap two untapped Birds you control: Draw a card.
Tap two untapped Wizards you control: Target creature gains flying until end of turn.
Instant
Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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