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Shoving Match (Mercadian Masques)

Shoving Match

Mercadian Masques — Uncommon

Instant

Shoving Match is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Shoving Match (Mercadian Masques)
Price: PaperMTGO

TCGPlayer avg. price:

$0.22

$0.05 $0.22 $1.18
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Rating:

4.07/10

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Cards like Shoving Match in Standard format:

Spidery Grasp

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Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

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Act of Heroism

Act of Heroism

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Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Imaginary Threats

Imaginary Threats

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Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures he or she controls don't untap.

Cycling (, Discard this card: Draw a card.)

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Illusionist s Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

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--
Blinding Fog

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Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

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Decision Paralysis

Decision Paralysis

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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Galestrike

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Return target tapped creature to its owner's hand.

Draw a card.

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Invigorated Rampage

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Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Siren s Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

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--
Admiral s Order

Admiral's Order

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Raid If you attacked with a creature this turn, you may pay rather than pay this spell's mana cost.

Counter target spell.

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--
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Depths of Desire

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Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Expel from Orazca

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

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Buccaneer s Bravado

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Choose one

Target creature gets +1/+1 and gains first strike until end of turn.

Target Pirate gets +1/+1 and gains double strike until end of turn.

5.2 /10
--
Onward    Victory
//

Onward // Victory

Instant // Sorcery

Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

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Target creature gets +3/+3 and gains trample until end of turn.

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Target creature gets -2/-2 until end of turn. You gain 2 life.

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