Spidersilk Armor
Mercadian Masques — common
Enchantment
Sets Spidersilk Armor has been printed in:
Mercadian Masques — common
Enchantment
Sets Spidersilk Armor has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice Stamina: Regenerate enchanted creature.
Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
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