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Spontaneous Generation (Mercadian Masques)

Spontaneous Generation

Mercadian Masques — rare

Sorcery

Spontaneous Generation rulings:

There are no rulings for Spontaneous Generation.

Spontaneous Generation (Mercadian Masques)

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Endless Swarm

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Create a 1/1 green Snake creature token for each card in your hand.
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Last Stand

Last Stand

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Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.

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Tribune of Rot

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Fertile Imagination

Fertile Imagination

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Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

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Mycoloth

Mycoloth

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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
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Rith the Awakener

Rith, the Awakener

Legendary Creature — Dragon (6/6)

Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay . If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.

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Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

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Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.

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Sporogenesis

Sporogenesis

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At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
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Sprout Swarm

Sprout Swarm

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Create a 1/1 green Saproling creature token.

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Ulasht the Hate Seed

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Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
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Alive  Well

Alive // Well

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Create a 3/3 green Centaur creature token.
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Herd Migration

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Jolrael, Mwonvuli Recluse

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Kianne, Dean of Substance // Imbraham, Dean of Theory

Legendary Creature — Elf Druid // Legendary Creature — Bird (2/2)

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Manifestation Sage

Manifestation Sage

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When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.

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Rope Line Attendant

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Squirrel Farm

Squirrel Farm

Enchantment

: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

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The Weatherseed Treaty

The Weatherseed Treaty

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Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Flying, lifelink
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(Transforms from Aclazotz, Deepest Betrayal.)
: Add .
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