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Statecraft (Mercadian Masques)

Statecraft

Mercadian Masques — rare

Enchantment

Sets Statecraft has been printed in:

Statecraft (Mercadian Masques)

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5.86/10

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Cards like Statecraft in Mercadian Masques:

Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$3.92
Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.4 /10
$6.80
War Tax

War Tax

Enchantment

: This turn, creatures can't attack unless their controller pays for each attacking creature they control.

5.6 /10
$0.87
Embargo

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

4.3 /10
$1.50
Energy Flux

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

6.1 /10
$0.42
False Demise

False Demise

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

4.5 /10
$0.25
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.22
Squeeze

Squeeze

Enchantment

Sorcery spells cost more to cast.

2.1 /10
$0.31
Larceny

Larceny

Enchantment

Whenever a creature you control deals combat damage to a player, that player discards a card.

5.7 /10
$0.29
Noble Purpose

Noble Purpose

Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

5.2 /10
$0.47
Close Quarters

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

2.7 /10
$0.28
Conspiracy

Conspiracy

Enchantment

As Conspiracy enters the battlefield, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

7.5 /10
$3.51
Intimidation

Intimidation

Enchantment

Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

5.6 /10
$0.67
Kyren Negotiations

Kyren Negotiations

Enchantment

Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

6.5 /10
$1.00
Security Detail

Security Detail

Enchantment

: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

0.4 /10
$0.33
Spidersilk Armor

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

7.6 /10
$1.88
Food Chain

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

9.1 /10
~$18
Foster

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

4 /10
$0.56
Story Circle

Story Circle

Enchantment

As Story Circle enters the battlefield, choose a color.
: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

4.4 /10
$0.36
Trade Routes

Trade Routes

Enchantment

: Return target land you control to its owner's hand.
, Discard a land card: Draw a card.

8 /10
$2.73

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