Story Circle
Mercadian Masques — uncommon
Enchantment
Sets Story Circle has been printed in:
Mercadian Masques — uncommon
Enchantment
Sets Story Circle has been printed in:
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, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Flash
Enchant creature
As Cho-Manno's Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature — Human Spellshaper (1/1)
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Creature — Human Spellshaper (1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
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