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Trade Routes (Mercadian Masques)

Trade Routes

Mercadian Masques — rare

Enchantment

Sets Trade Routes has been printed in:

Trade Routes (Mercadian Masques)

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Rating:

8.03/10

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Cards like Trade Routes in Mercadian Masques:

Customs Depot

Customs Depot

Enchantment

Whenever you cast a creature spell, you may pay . If you do, draw a card, then discard a card.

1.7 /10
$0.24
Diplomatic Immunity

Diplomatic Immunity

Enchantment — Aura

Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.

8.2 /10
$1.75
Buoyancy

Buoyancy

Enchantment — Aura

Flash
Enchant creature
Enchanted creature has flying.

0.9 /10
$0.11
Spiritual Focus

Spiritual Focus

Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

1.1 /10
$0.30
Waterfront Bouncer

Waterfront Bouncer

Creature — Merfolk Spellshaper (1/1)

, , Discard a card: Return target creature to its owner's hand.

4.6 /10
$0.25
Coastal Piracy

Coastal Piracy

Enchantment

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

9.2 /10
$3.94
Darting Merfolk

Darting Merfolk

Creature — Merfolk (1/1)

: Return Darting Merfolk to its owner's hand.

2.9 /10
$0.16
False Demise

False Demise

Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.

4.5 /10
$0.25
Charisma

Charisma

Enchantment — Aura

Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

5.4 /10
$6.80
Embargo

Embargo

Enchantment

Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.

4.3 /10
$1.50
Insubordination

Insubordination

Enchantment — Aura

Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.

1.9 /10
$0.14
Pretenders Claim

Pretender's Claim

Enchantment — Aura

Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.

1.5 /10
$0.18
Statecraft

Statecraft

Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

5.9 /10
$2.98
Sustenance

Sustenance

Enchantment

, Sacrifice a land: Target creature gets +1/+1 until end of turn.

1.8 /10
$0.25
Cave Sense

Cave Sense

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

2.3 /10
$0.09
High Seas

High Seas

Enchantment

Red creature spells and green creature spells cost more to cast.

2.5 /10
$0.22
Inviolability

Inviolability

Enchantment — Aura

Enchant creature
Prevent all damage that would be dealt to enchanted creature.

4.3 /10
$0.20
Righteous Aura

Righteous Aura

Enchantment

, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

6.3 /10
$0.43
Soothsaying

Soothsaying

Enchantment

: Shuffle your library.
: Look at the top X cards of your library, then put them back in any order.

7.8 /10
$3.09
Squeeze

Squeeze

Enchantment

Sorcery spells cost more to cast.

2.1 /10
$0.31

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