War Cadence
Mercadian Masques — uncommon
Enchantment
Sets War Cadence has been printed in:
Mercadian Masques — uncommon
Enchantment
Sets War Cadence has been printed in:
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: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
Enchantment
Creatures played by your opponents enter the battlefield tapped.
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
Enchantment
Nonartifact creatures get +2/+2 as long as they all share a color.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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