Coral Fighters
Mirage — uncommon
Creature — Merfolk Soldier
Sets Coral Fighters has been printed in:
Mirage — uncommon
Creature — Merfolk Soldier
Sets Coral Fighters has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Merfolk Soldier (2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Human Pirate (2/2)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Creature — Human Soldier (1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Creature — Goblin Warrior (2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature — Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
Legendary Creature — Human Wizard (2/4)
Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.
, : Destroy all Auras attached to Hakim.
Creature — Serpent (4/3)
Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Creature — Imp (1/1)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Creature — Drake (1/3)
Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Unicorn (1/2)
If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature — Human Wizard (1/1)
, Sacrifice Daring Apprentice: Counter target spell.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Wall (0/5)
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Creature — Goblin Artificer (1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
Creature — Gargoyle (3/4)
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.