Crash of Rhinos
Mirage — common
Creature — Rhino
Sets Crash of Rhinos has been printed in:
Mirage — common
Creature — Rhino
Sets Crash of Rhinos has been printed in:
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Buy now! ▶Creature — Dragon (4/4)
Trample
: Canopy Dragon gains flying and loses trample until end of turn.
Creature — Basilisk (4/5)
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Legendary Creature — Demon Spirit (6/5)
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Artifact Creature — Dragon (5/5)
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Creature — Brushwagg (3/2)
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Creature — Dragon (4/4)
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Creature — Dragon (6/6)
Flying
, : Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
Creature — Human Archer (2/2)
: Femeref Archers deals 4 damage to target attacking creature with flying.
Creature — Atog (1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
Creature — Human Wizard (1/1)
, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.
Creature — Centaur Archer (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Soldier (3/2)
, : Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add .
Creature — Wurm (5/5)
Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Creature — Insect (1/1)
Flying
: Regenerate Locust Swarm.
: Untap Locust Swarm. Activate only once each turn.
Creature — Elemental (0/0)
Maro's power and toughness are each equal to the number of cards in your hand.
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