Emberwilde Caliph
Mirage — rare
Creature — Djinn
Sets Emberwilde Caliph has been printed in:
Mirage — rare
Creature — Djinn
Sets Emberwilde Caliph has been printed in:
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Buy now! ▶Creature — Efreet (2/1)
Flying
: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Unicorn (2/2)
Whenever Zebra Unicorn deals damage, you gain that much life.
Creature — Djinn (5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Creature — Snake (2/2)
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
Creature — Gargoyle (3/4)
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
Creature — Manticore (2/4)
: Sawback Manticore gains flying until end of turn.
: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate only if Sawback Manticore is attacking or blocking and only once each turn.
Creature — Gargoyle (2/2)
Flying
: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Creature — Human Minion (2/2)
, : Shauku's Minion deals 2 damage to target white creature.
Creature — Efreet (2/2)
: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Creature — Human Pirate (2/2)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Creature — Spirit (2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Creature — Spirit (1/2)
Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Creature — Wurm (1/1)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Creature — Wall (0/5)
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Creature — Elemental Spirit (3/3)
Protection from red
: Subterranean Spirit deals 1 damage to each creature without flying.
Creature — Troll (2/1)
: Regenerate Jungle Troll.
: Regenerate Jungle Troll.
Legendary Creature — Human Cleric (2/3)
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Creature — Bird (2/2)
Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
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