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Enlightened Tutor (Mirage)

Enlightened Tutor

Mirage — Uncommon

Instant

Enlightened Tutor is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Enlightened Tutor (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$11.00

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Rating:

9.59/10

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Cards like Enlightened Tutor in Standard format:

Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

0.2 /10
$0.11
Demystify

Demystify

Instant

Destroy target enchantment.

5 /10
$0.13
Whir of Invention

Whir of Invention

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.

8.2 /10
$0.75
Sheltering Light

Sheltering Light

Instant

Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)

5 /10
$0.20
Time to Reflect

Time to Reflect

Instant

Exile target creature that blocked or was blocked by a Zombie this turn.

4.2 /10
$0.19
Gideon s Defeat

Gideon's Defeat

Instant

Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.

10 /10
--
Slash of Talons

Slash of Talons

Instant

Slash of Talons deals 2 damage to target attacking or blocking creature.

5 /10
$0.15
Alley Evasion

Alley Evasion

Instant

Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
$0.13
Vampire s Zeal

Vampire's Zeal

Instant

Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.

5 /10
--
Djeru s Resolve

Djeru's Resolve

Instant

Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

1.5 /10
--
Strength of Arms

Strength of Arms

Instant

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

1.7 /10
$0.14
Searing Light

Searing Light

Instant

Destroy target attacking or blocking creature with power 2 or less.

0 /10
$0.11
Lithomancer s Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

0.2 /10
--
Settle the Wreckage

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

5.2 /10
$4.47
Invasive Surgery

Invasive Surgery

Instant

Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

5.4 /10
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Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

0 /10
$0.13
Opt

Opt

Instant

Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Draw a card.

5 /10
$0.69
Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
$0.14
Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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Epiphany at the Drownyard

Epiphany at the Drownyard

Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

6.9 /10
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