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Floodgate (Mirage)

Floodgate

Mirage — uncommon

Creature — Wall

Sets Floodgate has been printed in:

Floodgate (Mirage)

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Cards like Floodgate in Mirage:

Dream Fighter

Dream Fighter

Creature — Human Soldier (1/1)

Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

1.5 /10
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Wave Elemental

Wave Elemental

Creature — Elemental (2/3)

, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.

0.1 /10
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Kukemssa Serpent

Kukemssa Serpent

Creature — Serpent (4/3)

Kukemssa Serpent can't attack unless defending player controls an Island.
, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.

1.1 /10
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Teferis Imp

Teferi's Imp

Creature — Imp (1/1)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.

1.3 /10
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Hakim Loreweaver

Hakim, Loreweaver

Legendary Creature — Human Wizard (2/4)

Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.
, : Destroy all Auras attached to Hakim.

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Haunting Apparition

Haunting Apparition

Creature — Spirit (1/2)

Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

0.3 /10
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Kukemssa Pirates

Kukemssa Pirates

Creature — Human Pirate (2/2)

Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.

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SuqAta Firewalker

Suq'Ata Firewalker

Creature — Human Wizard (0/1)

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
: Suq'Ata Firewalker deals 1 damage to any target.

4.7 /10
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Taniwha

Taniwha

Legendary Creature — Serpent (7/7)

Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

6 /10
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Teferis Drake

Teferi's Drake

Creature — Drake (3/2)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

1 /10
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Azimaet Drake

Azimaet Drake

Creature — Drake (1/3)

Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.

0.2 /10
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Harmattan Efreet

Harmattan Efreet

Creature — Efreet (2/2)

Flying
: Target creature gains flying until end of turn.

0.2 /10
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Sandbar Crocodile

Sandbar Crocodile

Creature — Crocodile (6/5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

1.4 /10
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Vaporous Djinn

Vaporous Djinn

Creature — Djinn (3/4)

Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

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Cerulean Wyvern

Cerulean Wyvern

Creature — Drake (3/3)

Flying, protection from green

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Daring Apprentice

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Creature — Human Wizard (1/1)

, Sacrifice Daring Apprentice: Counter target spell.

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Flame Elemental

Flame Elemental

Creature — Elemental (3/2)

, , Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

0.1 /10
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Merfolk Seer

Merfolk Seer

Creature — Merfolk Wizard (2/2)

When Merfolk Seer dies, you may pay . If you do, draw a card.

0.1 /10
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Emberwilde Caliph

Emberwilde Caliph

Creature — Djinn (4/4)

Flying, trample
Emberwilde Caliph attacks each combat if able.
Whenever Emberwilde Caliph deals damage, you lose that much life.

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Harbor Guardian

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Creature — Gargoyle (3/4)

Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.

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