Harbinger of Night
Mirage — rare
Creature — Spirit
Sets Harbinger of Night has been printed in:
Mirage — rare
Creature — Spirit
Sets Harbinger of Night has been printed in:
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Buy now! ▶Creature — Vampire (3/3)
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Creature — Djinn (5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Creature — Fungus Wall (0/1)
Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Legendary Creature — Vampire (5/5)
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Creature — Wurm (1/1)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Creature — Djinn (4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Legendary Creature — Serpent (7/7)
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Creature — Djinn (3/4)
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Wurm (4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Creature — Zombie Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Regenerate Cadaverous Knight.
Creature — Zombie (2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Creature — Human Assassin (1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Creature — Snake (3/3)
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Wraith (1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.
Creature — Specter (2/2)
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Legendary Creature — Cat Warrior (2/3)
Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay . If you do, put a +1/+1 counter on Purraj of Urborg.
Creature — Specter (2/2)
Flying
, : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
Creature — Nightstalker Cat (2/2)
, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.
Creature — Nightstalker (2/2)
: Breathstealer gets +1/-1 until end of turn.
Creature — Spirit (2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
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