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Harbor Guardian (Mirage)

Harbor Guardian

Mirage — Uncommon

Creature Gargoyle

Harbor Guardian is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Harbor Guardian (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$0.19

$0.07 $0.19 $1.17
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Rating:

3.91/10

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Cards like Harbor Guardian in Standard format:

Cloudblazer

Cloudblazer

Creature Human Scout (2/2)

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

4.8 /10
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Noyan Dar  Roil Shaper

Noyan Dar, Roil Shaper

Legendary Creature Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

6.4 /10
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Spell Queller

Spell Queller

Creature Spirit (2/3)

Flash

Flying

When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less.

When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

9.3 /10
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Spire Patrol

Spire Patrol

Creature Human Soldier (3/2)

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

4.7 /10
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Aven Wind Guide

Aven Wind Guide

Creature Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

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Reflector Mage

Reflector Mage

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When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.

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Aetherstorm Roc

Aetherstorm Roc

Creature Bird (3/3)

Flying

Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter).

Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

5.9 /10
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Fiend Binder

Fiend Binder

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Whenever Fiend Binder attacks, tap target creature defending player controls.

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Salvage Scuttler

Salvage Scuttler

Creature Crab (4/4)

Whenever Salvage Scuttler attacks, return an artifact you control to its owner's hand.

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Identity Thief

Identity Thief

Creature Shapeshifter (0/3)

Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Thief becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

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Aether Inspector

Aether Inspector

Creature Dwarf Artificer (2/3)

Vigilance

When Aether Inspector enters the battlefield, you get (two energy counters).

Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

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Graceful Cat

Graceful Cat

Creature Cat (2/2)

Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.

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Angelic Captain

Angelic Captain

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Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

6.2 /10
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Thriving Ibex

Thriving Ibex

Creature Goat (2/4)

When Thriving Ibex enters the battlefield, you get (two energy counters).

Whenever Thriving Ibex attacks, you may pay . If you do, put a +1/+1 counter on it.

1.1 /10
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Consul s Shieldguard

Consul's Shieldguard

Creature Dwarf Soldier (3/4)

When Consul's Shieldguard enters the battlefield, you get (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.

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--
Silent Skimmer

Silent Skimmer

Creature Eldrazi Drone (0/4)

Devoid (This card has no color.)

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Whenever Silent Skimmer attacks, defending player loses 2 life.

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When Decimator Beetle enters the battlefield, put a -1/-1 counter on target creature you control.

Whenever Decimator Beetle attacks, remove a -1/-1 counter from target creature you control and put a -1/-1 counter on up to one target creature defending player controls.

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--
Bloodhall Priest

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Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Whenever you cast your second spell each turn, draw a card.

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