Kukemssa Serpent
Mirage — common
Creature — Serpent
Sets Kukemssa Serpent has been printed in:
Mirage — common
Creature — Serpent
Sets Kukemssa Serpent has been printed in:
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Buy now! ▶Creature — Wall (0/5)
Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Creature — Human Pirate (2/2)
Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Creature — Efreet (2/2)
Flying
: Target creature gains flying until end of turn.
Creature — Human Wizard (1/1)
, Sacrifice Daring Apprentice: Counter target spell.
Creature — Elemental (2/3)
, , Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Creature — Drake (1/3)
Flying
: Azimaet Drake gets +1/+0 until end of turn. Activate only once each turn.
Creature — Djinn (5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
Creature — Human Soldier (1/1)
Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Legendary Creature — Human Wizard (2/4)
Flying
: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate only during your upkeep and only if Hakim isn't enchanted.
, : Destroy all Auras attached to Hakim.
Creature — Human Wizard (0/1)
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
: Suq'Ata Firewalker deals 1 damage to any target.
Legendary Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Legendary Creature — Serpent (7/7)
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Creature — Merfolk Wizard (2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
Creature — Imp (1/1)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Creature — Djinn (3/4)
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Crocodile (6/5)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Drake (3/2)
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creature — Wraith (1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.
Creature — Gargoyle (3/4)
Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
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