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Nettletooth Djinn (Mirage)

Nettletooth Djinn

Mirage — uncommon

Creature — Djinn

Sets Nettletooth Djinn has been printed in:

Nettletooth Djinn (Mirage)

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Cards like Nettletooth Djinn in Mirage:

Mindbender Spores

Mindbender Spores

Creature — Fungus Wall (0/1)

Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."

3.3 /10
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Warping Wurm

Warping Wurm

Creature — Wurm (1/1)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.

0.3 /10
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Sabertooth Cobra

Sabertooth Cobra

Creature — Snake (2/2)

Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)

5.1 /10
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Femeref Archers

Femeref Archers

Creature — Human Archer (2/2)

: Femeref Archers deals 4 damage to target attacking creature with flying.

4.1 /10
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Benthic Djinn

Benthic Djinn

Creature — Djinn (5/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.

1.3 /10
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Grim Feast

Grim Feast

Enchantment

At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.

4.8 /10
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Harbinger of Night

Harbinger of Night

Creature — Spirit (2/3)

At the beginning of your upkeep, put a -1/-1 counter on each creature.

5.2 /10
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Ravenous Vampire

Ravenous Vampire

Creature — Vampire (3/3)

Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.

0.3 /10
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Taniwha

Taniwha

Legendary Creature — Serpent (7/7)

Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)

6 /10
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Vaporous Djinn

Vaporous Djinn

Creature — Djinn (3/4)

Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

0.2 /10
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Asmira Holy Avenger

Asmira, Holy Avenger

Legendary Creature — Human Cleric (2/3)

Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

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Brushwagg

Brushwagg

Creature — Brushwagg (3/2)

Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

0.8 /10
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Foratog

Foratog

Creature — Atog (1/2)

, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.

3.5 /10
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Giant Mantis

Giant Mantis

Creature — Insect (2/4)

Reach (This creature can block creatures with flying.)

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Gibbering Hyenas

Gibbering Hyenas

Creature — Hyena (3/2)

Gibbering Hyenas can't block black creatures.

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Jolraels Centaur

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Creature — Centaur Archer (2/2)

Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

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Jungle Patrol

Jungle Patrol

Creature — Human Soldier (3/2)

, : Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add .

0.7 /10
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Jungle Wurm

Jungle Wurm

Creature — Wurm (5/5)

Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.

0.6 /10
$0.10
Locust Swarm

Locust Swarm

Creature — Insect (1/1)

Flying
: Regenerate Locust Swarm.
: Untap Locust Swarm. Activate only once each turn.

1.4 /10
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Maro

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Creature — Elemental (0/0)

Maro's power and toughness are each equal to the number of cards in your hand.

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