Purraj of Urborg
Mirage — rare
Legendary Creature — Cat Warrior
Sets Purraj of Urborg has been printed in:
Mirage — rare
Legendary Creature — Cat Warrior
Sets Purraj of Urborg has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Vampire (3/3)
Flying
At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Legendary Creature — Demon Spirit (6/5)
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Creature — Snake (3/3)
Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Creature — Spirit (2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Creature — Dragon (4/4)
Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Creature — Wraith (1/3)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Dirtwater Wraith gets +1/+0 until end of turn.
Creature — Specter (2/2)
Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Creature — Spirit (2/3)
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Creature — Specter (2/2)
Flying
, : Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate only as a sorcery.
Creature — Wurm (1/1)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay .
Whenever Warping Wurm phases in, put a +1/+1 counter on it.
Creature — Zombie (2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Creature — Human Cleric (2/3)
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Zombie (3/2)
If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Creature — Human Assassin (1/1)
, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Creature — Wurm (4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Legendary Creature — Human Cleric (2/3)
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Creature — Shade (1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
Legendary Creature — Vampire (5/5)
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Creature — Djinn (5/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of your upkeep, you lose 2 life.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.