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Ray of Command (Mirage)

Ray of Command

Mirage — common

Instant

Ray of Command (Mirage)

TCGPlayer low price:

$0.21

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Rating:

5.29/10

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Cards like Ray of Command in Mirage:

Jolt

Jolt

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You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.

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Sapphire Charm

Sapphire Charm

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Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

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Ether Well

Ether Well

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Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

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Dissipate

Dissipate

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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Tidal Wave

Tidal Wave

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Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

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Barreling Attack

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Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

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Delirium

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Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

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Mangaras Blessing

Mangara's Blessing

Instant

You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.

0.3 /10
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Shallow Grave

Shallow Grave

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Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

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Yare

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Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.

0.2 /10
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Jabaris Influence

Jabari's Influence

Instant

Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.

2 /10
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Blind Fury

Blind Fury

Instant

All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

1.6 /10
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Cinder Cloud

Cinder Cloud

Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

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Nocturnal Raid

Nocturnal Raid

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Black creatures get +2/+0 until end of turn.

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Reality Ripple

Reality Ripple

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Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.7 /10
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Early Harvest

Early Harvest

Instant

Target player untaps all basic lands they control.

7 /10
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Power Sink

Power Sink

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Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

6.8 /10
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Bone Harvest

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Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.

6.5 /10
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Dazzling Beauty

Dazzling Beauty

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Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.

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Lure of Prey

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Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.

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