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Sapphire Charm (Mirage)

Sapphire Charm

Mirage — Common

Instant

Sapphire Charm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Sapphire Charm (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

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Rating:

7.62/10

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Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

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Blessed Reincarnation

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Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.

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Epiphany at the Drownyard

Epiphany at the Drownyard

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Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Select for Inspection

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Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Invasive Surgery

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Counter target sorcery spell.

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Ceremonious Rejection

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Counter target colorless spell.

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Counter target spell that targets a permanent you control.

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Counter target instant spell.

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Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

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Target creature gains first strike until end of turn.

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Clash of Wills

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Counter target spell unless its controller pays .

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--
Expedite

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Target creature gains haste until end of turn.

Draw a card.

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Borrowed Malevolence

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

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Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Target creature gets +1/+0 and gains first strike until end of turn.

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Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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