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Seedling Charm (Mirage)

Seedling Charm

Mirage — Common

Instant

Seedling Charm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Seedling Charm (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.05 $0.18 $1.00
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Rating:

3.54/10

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Cards like Seedling Charm in Standard format:

Hapatra s Mark

Hapatra's Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.3 /10
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Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

0.1 /10
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Shed Weakness

Shed Weakness

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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

1.4 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

0.5 /10
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Ornamental Courage

Ornamental Courage

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Untap target creature. It gets +1/+3 until end of turn.

0.2 /10
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Alley Evasion

Alley Evasion

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Choose one

Target creature you control gets +1/+2 until end of turn.

Return target creature you control to its owner's hand.

1.1 /10
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Lifecraft Awakening

Lifecraft Awakening

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

4.4 /10
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Stinging Shot

Stinging Shot

Instant

Put three -1/-1 counters on target creature with flying.

Cycling (, Discard this card: Draw a card.)

0.2 /10
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Life Goes On

Life Goes On

Instant

You gain 4 life. If a creature died this turn, you gain 8 life instead.

0 /10
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Natural State

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

4.3 /10
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Borrowed Hostility

Borrowed Hostility

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

1 /10
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Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Pulse of Murasa

Pulse of Murasa

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Supernatural Stamina

Supernatural Stamina

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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

0.5 /10
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Unsummon

Unsummon

Instant

Return target creature to its owner's hand.

2.9 /10
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Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

0.1 /10
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Rush of Adrenaline

Rush of Adrenaline

Instant

Target creature gets +2/+1 and gains trample until end of turn.

2.5 /10
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Built to Smash

Built to Smash

Instant

Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

0.1 /10
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