Advanced card search Random card
Shadow Guildmage (Mirage)

Shadow Guildmage

Mirage — common

Creature — Human Wizard

Shadow Guildmage rulings:

There are no rulings for Shadow Guildmage.

Shadow Guildmage (Mirage)

TCGPlayer low price:

$0.15

Buy now! ▶

Loading price data
Loading

Rating:

0.78/10

Rate This:

Still confused?
Here are cards with similar text to Shadow Guildmage:

Civic Guildmage

Civic Guildmage

Creature — Human Wizard (1/1)

, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.

0.5 /10
$0.12
Nightscape Apprentice

Nightscape Apprentice

Creature — Zombie Wizard (1/1)

, : Put target creature you control on top of its owner's library.
, : Target creature gains first strike until end of turn.

1 /10
$0.14
Sunscape Apprentice

Sunscape Apprentice

Creature — Human Wizard (1/1)

, : Target creature gets +1/+1 until end of turn.
, : Put target creature you control on top of its owner's library.

0.5 /10
$0.09
Idol of the Deep King  Sovereigns Macuahuitl

Idol of the Deep King // Sovereign's Macuahuitl

Artifact // Artifact — Equipment

Flash
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

Sovereign's Macuahuitl

When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

3.8 /10
$0.01
Outpost Siege

Outpost Siege

Enchantment

As Outpost Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.
• Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.

9.6 /10
$0.30
Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
$0.47
Auntie Blyte Bad Influence

Auntie Blyte, Bad Influence

Legendary Creature — Devil Advisor (2/2)

Flying
Whenever a source you control deals damage to you, put that many +1/+1 counters on Auntie Blyte, Bad Influence.
, , Remove X +1/+1 counters from Auntie Blyte: It deals X damage to any target.

6.6 /10
$2.80
Beacon of Destruction

Beacon of Destruction

Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

4.6 /10
$0.19
Granger Guildmage

Granger Guildmage

Creature — Human Wizard (1/1)

, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.

0.6 /10
$0.12
Sarkhans Rage

Sarkhan's Rage

Instant

Sarkhan's Rage deals 5 damage to any target. If you control no Dragons, Sarkhan's Rage deals 2 damage to you.

2.6 /10
$0.04
Barbarian Ring

Barbarian Ring

Land

: Add . Barbarian Ring deals 1 damage to you.
Threshold — , , Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

8.1 /10
--
Blazing Torch

Blazing Torch

Artifact — Equipment

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)

2.7 /10
$0.07
BolracClan Crusher

Bolrac-Clan Crusher

Creature — Ogre Warrior (4/4)

, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.

1.3 /10
$0.02
Brothers of Fire

Brothers of Fire

Creature — Human Shaman (2/2)

: Brothers of Fire deals 1 damage to any target and 1 damage to you.

0.7 /10
$0.06
Char

Char

Instant

Char deals 4 damage to any target and 2 damage to you.

3.9 /10
$0.33
Close Quarters

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

2.7 /10
$0.28
Domri City Smasher

Domri, City Smasher

Legendary Planeswalker — Domri

+2: Creatures you control get +1/+1 and gain haste until end of turn.
?3: Domri, City Smasher deals 3 damage to any target.
?8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.

3.3 /10
--
Fire Whip

Fire Whip

Enchantment — Aura

Enchant creature you control
Enchanted creature has ": This creature deals 1 damage to any target."
Sacrifice Fire Whip: Fire Whip deals 1 damage to any target.

4.1 /10
$0.26
Fireslinger

Fireslinger

Creature — Human Wizard (1/1)

: Fireslinger deals 1 damage to any target and 1 damage to you.

5.4 /10
$0.20
FiveAlarm Fire

Five-Alarm Fire

Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.
Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

4.6 /10
$0.17

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.