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Tranquil Domain (Mirage)

Tranquil Domain

Mirage — Common

Instant

Tranquil Domain is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander
Pauper

Tranquil Domain (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

$0.05 $0.16 $1.14
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Rating:

2.06/10

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Haze of Pollen

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Prevent all combat damage that would be dealt this turn.

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Dissenter s Deliverance

Dissenter's Deliverance

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Destroy target artifact.

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--
Plummet

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Destroy target creature with flying.

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Grapple with the Past

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Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

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Natural Obsolescence

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Put target artifact on the bottom of its owner's library.

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Clip Wings

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Each opponent sacrifices a creature with flying.

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Lead by Example

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Moonlight Hunt

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Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

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Waxing Moon

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Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

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Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Heroic Intervention

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Permanents you control gain hexproof and indestructible until end of turn.

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Highspire Infusion

Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Destined    Lead
//

Destined // Lead

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Target creature gets +1/+0 and gains indestructible until end of turn.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Prepare    Fight
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Target creature you control fights target creature an opponent controls.

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Untap all nonland permanents you control.

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Return to your hand all cards in your graveyard that you cycled or discarded this turn.

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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--

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