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Tropical Storm (Mirage)

Tropical Storm

Mirage — Uncommon

Sorcery

Tropical Storm is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Tropical Storm (Mirage)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.05 $0.21 $0.94
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Rating:

3.61/10

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Cards like Tropical Storm in Standard format:

Heaven    Earth
//

Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Take Down

Take Down

Sorcery

Choose one

Take Down deals 4 damage to target creature with flying.

Take Down deals 1 damage to each creature with flying.

0.1 /10
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Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Traverse the Ulvenwald

Traverse the Ulvenwald

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

9.3 /10
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Commune with Dinosaurs

Commune with Dinosaurs

Sorcery

Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Wildest Dreams

Wildest Dreams

Sorcery

Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

6.2 /10
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Attune with Aether

Attune with Aether

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. You get (two energy counters).

4.5 /10
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Burn from Within

Burn from Within

Sorcery

Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

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Monstrous Onslaught

Monstrous Onslaught

Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.

4.5 /10
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Reason    Believe
//

Reason // Believe

Sorcery // Sorcery

Scry 3.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

7.4 /10
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Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Blazing Volley

Blazing Volley

Sorcery

Blazing Volley deals 1 damage to each creature your opponents control.

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Nissa s Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

4.7 /10
--
Rile

Rile

Sorcery

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

Draw a card.

5 /10
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Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Savage Stomp

Savage Stomp

Sorcery

Savage Stomp costs less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Hunt the Weak

Hunt the Weak

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Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

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Sorcery

As an additional cost to cast Eldritch Evolution, sacrifice a creature.

Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

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Target creature you control deals damage equal to its power to target creature you don't control.

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Claim    Fame
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Claim // Fame

Sorcery // Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

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