Uktabi Faerie
Mirage — common
Creature — Faerie
Sets Uktabi Faerie has been printed in:
Mirage — common
Creature — Faerie
Sets Uktabi Faerie has been printed in:
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Buy now! ▶Creature — Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
: Target creature gains forestwalk until end of turn.
Creature — Elf Druid (1/1)
As Quirion Elves enters the battlefield, choose a color.
: Add .
: Add one mana of the chosen color.
Creature — Plant Wall (0/5)
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Creature — Goblin Artificer (1/2)
, : Destroy target artifact. That artifact deals damage equal to its mana value to Goblin Tinkerer.
Creature — Wall (0/2)
Defender (This creature can't attack.)
, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Creature — Spirit (2/1)
Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Creature — Human Cleric Shaman (1/1)
, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Creature — Human Druid (1/1)
, , Sacrifice a Forest: Regenerate target creature.
Creature — Human Archer (2/2)
: Femeref Archers deals 4 damage to target attacking creature with flying.
Creature — Atog (1/2)
, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Creature — Human Soldier (3/2)
, : Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add .
Creature — Shade (1/1)
, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate only as a sorcery.
Creature — Salamander (1/1)
: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Creature — Cat (0/0)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Creature — Dragon (4/4)
Trample
: Canopy Dragon gains flying and loses trample until end of turn.
Creature — Human Cleric (1/1)
: Prevent the next 1 damage that would be dealt to any target this turn.
Creature — Insect (2/4)
Reach (This creature can block creatures with flying.)
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