Vitalizing Cascade
Mirage — uncommon
Instant
Sets Vitalizing Cascade has been printed in:
Mirage — uncommon
Instant
Sets Vitalizing Cascade has been printed in:
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Destroy target artifact. You gain life equal to its mana value.
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Instant
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
Instant
Cast this spell only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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