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Melira s Keepers (Mirrodin Besieged)

Melira's Keepers

Mirrodin Besieged — Uncommon

Creature Human Warrior

Melira's Keepers is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Melira s Keepers (Mirrodin Besieged)
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Rating:

1.99/10

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Cards like Melira's Keepers in Standard format:

Elegant Edgecrafters

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Creature Elf Artificer (3/4)

Elegant Edgecrafters can't be blocked by creatures with power 2 or less.

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

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Cultivator of Blades

Cultivator of Blades

Creature Elf Artificer (1/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Whenever Cultivator of Blades attacks, you may have other attacking creatures get +X/+X until end of turn, where X is Cultivator of Blades's power.

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Lifecraft Cavalry

Lifecraft Cavalry

Creature Elf Warrior (4/4)

Trample

Revolt Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.

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Peema Outrider

Peema Outrider

Creature Elf Artificer (3/3)

Trample

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Tenacious Hunter

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As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

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Armorcraft Judge

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When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

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Quarry Hauler

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When Quarry Hauler enters the battlefield, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.

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Vigilance, trample

Converge Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

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4.5 /10
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Somberwald Stag

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Creature Elk (4/3)

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

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Oran Rief Hydra

Oran-Rief Hydra

Creature Hydra (5/5)

Trample

Landfall Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

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Embodiment of Insight

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Creature Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

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Bristling Hydra

Bristling Hydra

Creature Hydra (4/3)

When Bristling Hydra enters the battlefield, you get (three energy counters).

Pay : Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn.

8.2 /10
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Aether Herder

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Creature Elf Artificer Druid (3/3)

When Aether Herder enters the battlefield, you get (two energy counters).

Whenever Aether Herder attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

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Creature Human Warrior (3/3)

Landfall Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

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Trample

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Trample

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When Peema Aether-Seer enters the battlefield, you get an amount of (energy counters) equal to the greatest power among creatures you control.

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When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

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