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Metallic Mastery (Mirrodin Besieged)

Metallic Mastery

Mirrodin Besieged — uncommon

Sorcery

Sets Metallic Mastery has been printed in:

Metallic Mastery (Mirrodin Besieged)

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2.39/10

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Cards like Metallic Mastery in Mirrodin Besieged:

Slagstorm

Slagstorm

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Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.

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Gruesome Encore

Gruesome Encore

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Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

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Concussive Bolt

Concussive Bolt

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Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.

2.2 /10
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Morbid Plunder

Morbid Plunder

Sorcery

Return up to two target creature cards from your graveyard to your hand.

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Red Suns Zenith

Red Sun's Zenith

Sorcery

Red Sun's Zenith deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Shuffle Red Sun's Zenith into its owner's library.

7.1 /10
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Creeping Corrosion

Creeping Corrosion

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Destroy all artifacts.

6.1 /10
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Black Suns Zenith

Black Sun's Zenith

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Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

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Distant Memories

Distant Memories

Sorcery

Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

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Lead the Stampede

Lead the Stampede

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

6.2 /10
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Mitotic Manipulation

Mitotic Manipulation

Sorcery

Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.

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Rally the Forces

Rally the Forces

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Attacking creatures get +1/+0 and gain first strike until end of turn.

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Vivisection

Vivisection

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw three cards.

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Burn the Impure

Burn the Impure

Instant

Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

1.2 /10
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Into the Core

Into the Core

Instant

Exile two target artifacts.

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Horrifying Revelation

Horrifying Revelation

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Target player discards a card, then mills a card.

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Spread the Sickness

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Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Phyrexian Rebirth

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Sorcery

Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.

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Praetors Counsel

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Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

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Green Suns Zenith

Green Sun's Zenith

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Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

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Turn the Tide

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Creatures your opponents control get -2/-0 until end of turn.

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