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Battlegrowth (Mirrodin)

Battlegrowth

Mirrodin — Common

Instant

Battlegrowth is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Battlegrowth (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.04 $0.14 $0.95
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Rating:

0.72/10

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Cards like Battlegrowth in Standard format:

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Stinging Shot

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Put three -1/-1 counters on target creature with flying.

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Lifecrafter s Gift

Lifecrafter's Gift

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Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

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Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.

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Hapatra s Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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Shed Weakness

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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Ornamental Courage

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Untap target creature. It gets +1/+3 until end of turn.

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Confront the Unknown

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")

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Natural State

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Destroy target artifact or enchantment with converted mana cost 3 or less.

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Life Goes On

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You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Heaven    Earth
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Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Put two +1/+1 counters on target creature.

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Infuse with the Elements

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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