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Battlegrowth (Mirrodin)

Battlegrowth

Mirrodin — Common

Instant

Battlegrowth is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Battlegrowth (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.05 $0.14 $0.70
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Rating:

3.73/10

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Cards like Battlegrowth in Standard format:

Vines of the Recluse

Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

6.5 /10
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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

8.2 /10
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Might of the Masses

Might of the Masses

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Target creature gets +1/+1 until end of turn for each creature you control.

8 /10
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Ornamental Courage

Ornamental Courage

Instant

Untap target creature. It gets +1/+3 until end of turn.

6.4 /10
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Confront the Unknown

Confront the Unknown

Instant

Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

5.6 /10
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Natural State

Natural State

Instant

Destroy target artifact or enchantment with converted mana cost 3 or less.

7.3 /10
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Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

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Dromoka s Command

Dromoka's Command

Instant

Choose two

Prevent all damage target instant or sorcery spell would deal this turn.

Target player sacrifices an enchantment.

Put a +1/+1 counter on target creature.

Target creature you control fights target creature you don't control.

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Essence Flux

Essence Flux

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

7.3 /10
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Lead by Example

Lead by Example

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

7.3 /10
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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

6.2 /10
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Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

6.7 /10
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Subtle Strike

Subtle Strike

Instant

Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

7.1 /10
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Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Dual Shot

Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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Dispel

Dispel

Instant

Counter target instant spell.

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Expedite

Expedite

Instant

Target creature gains haste until end of turn.

Draw a card.

7.3 /10
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Turn Aside

Turn Aside

Instant

Counter target spell that targets a permanent you control.

7.4 /10
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Death Wind

Death Wind

Instant

Target creature gets -X/-X until end of turn.

5.6 /10
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Built to Last

Built to Last

Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

6.6 /10
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