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Blinding Beam (Mirrodin)

Blinding Beam

Mirrodin — Common

Instant

Blinding Beam is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Blinding Beam (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.05 $0.15 $0.75
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Rating:

7.17/10

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Cards like Blinding Beam in Standard format:

Blessed Alliance

Blessed Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

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Encircling Fissure

Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Eerie Interlude

Eerie Interlude

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Tenacity

Tenacity

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Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

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Tandem Tactics

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Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

6.4 /10
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Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
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Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

5.5 /10
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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

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Dazzling Reflection

Dazzling Reflection

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You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

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Impeccable Timing

Impeccable Timing

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Impeccable Timing deals 3 damage to target attacking or blocking creature.

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Immolating Glare

Immolating Glare

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Destroy target attacking creature.

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Divine Verdict

Divine Verdict

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Destroy target attacking or blocking creature.

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Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

5 /10
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Adverse Conditions

Adverse Conditions

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

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Puncturing Light

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Destroy target attacking or blocking creature with power 3 or less.

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Inspired Charge

Inspired Charge

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Creatures you control get +2/+1 until end of turn.

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