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Bloodscent (Mirrodin)

Bloodscent

Mirrodin — Uncommon

Instant

Bloodscent is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Bloodscent (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.05 $0.18 $0.90
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Rating:

3.3/10

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Cards like Bloodscent in Standard format:

Clear Shot

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Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

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Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Might Beyond Reason

Might Beyond Reason

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Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

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Pulse of Murasa

Pulse of Murasa

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Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

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Woodcutter s Grit

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Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Springsage Ritual

Springsage Ritual

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Destroy target artifact or enchantment. You gain 4 life.

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Appetite for the Unnatural

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Destroy target artifact or enchantment. You gain 2 life.

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Second Harvest

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For each token you control, put a token onto the battlefield that's a copy of that permanent.

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Natural Connection

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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Engulf the Shore

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Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

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Elemental Uprising

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Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

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Savage Alliance

Savage Alliance

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Give No Ground

Give No Ground

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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

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Roil s Retribution

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Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

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Encircling Fissure

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Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

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Vines of the Recluse

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Aim High

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Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

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Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

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Chilling Grasp

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

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