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Creeping Mold (Mirrodin)
Creeping Mold (Mirrodin)

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5.16/10

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Cards like Creeping Mold in Mirrodin:

Deconstruct

Deconstruct

Sorcery

Destroy target artifact. Add .

4.5 /10
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Journey of Discovery

Journey of Discovery

Sorcery

Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)

7.2 /10
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Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

5.4 /10
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Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

7.8 /10
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Trash for Treasure

Trash for Treasure

Sorcery

As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.

9 /10
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Fabricate

Fabricate

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

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Sylvan Scrying

Sylvan Scrying

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Search your library for a land card, reveal it, put it into your hand, then shuffle.

9.6 /10
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Thoughtcast

Thoughtcast

Sorcery

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.

9.7 /10
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Barter in Blood

Barter in Blood

Sorcery

Each player sacrifices two creatures.

6.3 /10
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One Dozen Eyes

One Dozen Eyes

Sorcery

Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine (Choose both if you pay the entwine cost.)

3.8 /10
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Promise of Power

Promise of Power

Sorcery

Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)

7.2 /10
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Tooth and Nail

Tooth and Nail

Sorcery

Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)

9.2 /10
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Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3.1 /10
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Bloodscent

Bloodscent

Instant

All creatures able to block target creature this turn do so.

3.9 /10
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Solar Tide

Solar Tide

Sorcery

Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

4.8 /10
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Wrench Mind

Wrench Mind

Sorcery

Target player discards two cards unless they discard an artifact card.

3.8 /10
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Consume Spirit

Consume Spirit

Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

6.3 /10
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Temporal Cascade

Temporal Cascade

Sorcery

Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)

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Altars Light

Altar's Light

Instant

Exile target artifact or enchantment.

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Second Sunrise

Second Sunrise

Instant

Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

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