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Disarm (Mirrodin)

Disarm

Mirrodin — Common

Instant

Disarm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Disarm (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.04 $0.15 $1.15
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Rating:

0.48/10

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Cards like Disarm in Standard format:

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Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.

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Take into Custody

Take into Custody

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Tap target creature. It doesn't untap during its controller's next untap step.

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Select for Inspection

Select for Inspection

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Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

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Turn Aside

Turn Aside

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Counter target spell that targets a permanent you control.

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Ceremonious Rejection

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Counter target colorless spell.

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Dispel

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Counter target instant spell.

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Invasive Surgery

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Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

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Epiphany at the Drownyard

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Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

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Hapatra s Mark

Hapatra's Mark

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

3.6 /10
--
Djeru s Resolve

Djeru's Resolve

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Untap target creature. Prevent all damage that would be dealt to it this turn.

Cycling (, Discard this card: Draw a card.)

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--
Strength of Arms

Strength of Arms

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Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

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Shed Weakness

Shed Weakness

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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Lithomancer s Focus

Lithomancer's Focus

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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Fall of the Titans

Fall of the Titans

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two target creatures and/or players.

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Lightning Axe

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As an additional cost to cast Lightning Axe, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Unnatural Endurance

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Devoid (This card has no color.)

Target creature gets +2/+0 until end of turn. Regenerate it.

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Unsubstantiate

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Return target spell or creature to its owner's hand.

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