Domineer
Mirrodin — uncommon
Enchantment — Aura
Sets Domineer has been printed in:
Mirrodin — uncommon
Enchantment — Aura
Sets Domineer has been printed in:
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Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Enchantment — Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
Enchantment
Each artifact spell costs more to cast for each artifact its controller controls.
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Enchantment
At the beginning of each player's upkeep, that player discards a card.
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Creature — Human Wizard (1/2)
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Creature — Human Rogue (2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
Creature — Vedalken Wizard (2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Creature — Bird (1/1)
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Creature — Wall (0/3)
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
Creature — Human Wizard (1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature — Slith (1/1)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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