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Electrostatic Bolt (Mirrodin)

Electrostatic Bolt

Mirrodin — common

Instant

Sets Electrostatic Bolt has been printed in:

Electrostatic Bolt (Mirrodin)

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$0.11

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Rating:

2.65/10

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Cards like Electrostatic Bolt in Mirrodin:

Shrapnel Blast

Shrapnel Blast

Instant

As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.

4.6 /10
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Grab the Reins

Grab the Reins

Instant

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
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Awe Strike

Awe Strike

Instant

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

4.6 /10
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Detonate

Detonate

Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

3.1 /10
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Forge Armor

Forge Armor

Instant

As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.

1.2 /10
$0.11
Annul

Annul

Instant

Counter target artifact or enchantment spell.

7.8 /10
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Battlegrowth

Battlegrowth

Instant

Put a +1/+1 counter on target creature.

3.1 /10
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Disarm

Disarm

Instant

Unattach all Equipment from target creature.

1 /10
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Fists of the Anvil

Fists of the Anvil

Instant

Target creature gets +4/+0 until end of turn.

5.1 /10
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Incite War

Incite War

Instant

Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)

2.4 /10
$0.14
Shatter

Shatter

Instant

Destroy target artifact.

5.6 /10
$0.05
Dreams Grip

Dream's Grip

Instant

Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine (Choose both if you pay the entwine cost.)

7.4 /10
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Turn to Dust

Turn to Dust

Instant

Destroy target Equipment. Add .

1.1 /10
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Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

7.8 /10
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Seething Song

Seething Song

Instant

Add .

9.8 /10
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Spoils of the Vault

Spoils of the Vault

Instant

Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.

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Wail of the Nim

Wail of the Nim

Instant

Choose one —
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
Entwine (Choose both if you pay the entwine cost.)

6 /10
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Assert Authority

Assert Authority

Instant

Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

5.3 /10
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Irradiate

Irradiate

Instant

Target creature gets -1/-1 until end of turn for each artifact you control.

1.5 /10
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Terror

Terror

Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

7.3 /10
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