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Fists of the Anvil (Mirrodin)

Fists of the Anvil

Mirrodin — common

Instant

Sets Fists of the Anvil has been printed in:

Fists of the Anvil (Mirrodin)

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$0.14

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Rating:

5.08/10

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Cards like Fists of the Anvil in Mirrodin:

Shatter

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Destroy target artifact.

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Shrapnel Blast

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As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.

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Predators Strike

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Target creature gets +3/+3 and gains trample until end of turn.

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Grab the Reins

Grab the Reins

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Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

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Incite War

Incite War

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Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)

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Razor Barrier

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Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

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Roar of the Kha

Roar of the Kha

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Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)

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Electrostatic Bolt

Electrostatic Bolt

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Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

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Forge Armor

Forge Armor

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As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.

1.2 /10
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Terror

Terror

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Destroy target nonartifact, nonblack creature. It can't be regenerated.

7.3 /10
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Raise the Alarm

Raise the Alarm

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Create two 1/1 white Soldier creature tokens.

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Seething Song

Seething Song

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Add .

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Irradiate

Irradiate

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Target creature gets -1/-1 until end of turn for each artifact you control.

1.6 /10
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Awe Strike

Awe Strike

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The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

4.6 /10
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Betrayal of Flesh

Betrayal of Flesh

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Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

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Bloodscent

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All creatures able to block target creature this turn do so.

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Battlegrowth

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Put a +1/+1 counter on target creature.

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Disarm

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Unattach all Equipment from target creature.

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Regress

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Return target permanent to its owner's hand.

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Second Sunrise

Second Sunrise

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Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

7.4 /10
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