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Krark s Thumb (Mirrodin)

Krark's Thumb

Mirrodin — rare

Legendary Artifact

Krark's Thumb rulings:

There are no rulings for Krark's Thumb.

Krark s Thumb (Mirrodin)

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Krarks Other Thumb

Krark's Other Thumb

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If you would roll a die, instead roll two of those dice and ignore one of those results.

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Ichor Elixir

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If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
: Add .

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Akki Lavarunner  TokTok Volcano Born

Akki Lavarunner // Tok-Tok, Volcano Born

Creature — Goblin Warrior // Legendary Creature — Goblin Sha (1/1)

Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.

Tok-Tok, Volcano Born

Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

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Alhammarrets Archive

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

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Alms Collector

Alms Collector

Creature — Cat Cleric (3/4)

Flash
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Ashiok Wicked Manipulator

Ashiok, Wicked Manipulator

Legendary Planeswalker — Ashiok

If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
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?2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
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Bamboozling Beeble

Bamboozling Beeble

Creature — Beeble (1/1)

Protection from Robots
, : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

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Barbarian Class

Barbarian Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.

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Bitter Feud

Bitter Feud

Enchantment

As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

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Desperate Gambit

Desperate Gambit

Instant

Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

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Experiment One

Experiment One

Creature — Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

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Goblin Psychopath

Goblin Psychopath

Creature — Goblin Mutant (5/5)

Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

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Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

6.8 /10
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Involuntary Cooldown

Involuntary Cooldown

Sorcery

Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

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Kalitas, Traitor of Ghet

Legendary Creature — Vampire Warrior (3/4)

Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
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8.2 /10
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Lotus Vale

Lotus Vale

Land

If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.

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Mana Clash

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

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Mondrak Glory Dominus

Mondrak, Glory Dominus

Legendary Creature — Phyrexian Horror (4/4)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)

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Nemata Primeval Warden

Nemata, Primeval Warden

Legendary Creature — Treefolk (3/4)

Reach
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, Sacrifice two Saprolings: Draw a card.

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