Krark's Thumb
Mirrodin — rare
Legendary Artifact
Krark's Thumb rulings:
There are no rulings for Krark's Thumb.
Mirrodin — rare
Legendary Artifact
Krark's Thumb rulings:
There are no rulings for Krark's Thumb.
TCGPlayer low price:
Buy now! ▶Legendary Artifact
If you would roll a die, instead roll two of those dice and ignore one of those results.
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
: Add .
Creature — Goblin Warrior // Legendary Creature — Goblin Sha (1/1)
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
Tok-Tok, Volcano Born
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Creature — Cat Cleric (3/4)
Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.
Legendary Planeswalker — Ashiok
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.
?2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
?7: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Creature — Beeble (1/1)
Protection from Robots
, : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Enchantment
As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Creature — Human Ooze (1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Creature — Goblin Mutant (5/5)
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Sorcery
Tap up to two target artifacts and/or creatures. Put two stun counters on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature — Vampire Warrior (3/4)
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
Land
If Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
: Add three mana of any one color.
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Legendary Creature — Phyrexian Horror (4/4)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak, Glory Dominus. ( can be paid with either or 2 life.)
Legendary Creature — Treefolk (3/4)
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn.
, Sacrifice two Saprolings: Draw a card.
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.