Leonin Den-Guard
Mirrodin — common
Creature — Cat Soldier
Leonin Den-Guard rulings:
There are no rulings for Leonin Den-Guard.
Mirrodin — common
Creature — Cat Soldier
Leonin Den-Guard rulings:
There are no rulings for Leonin Den-Guard.
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Buy now! ▶Creature — Human Soldier (1/1)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Creature — Kor Soldier (1/1)
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Creature — Cat Knight (2/2)
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Creature — Dwarf Warrior (3/1)
As long as Dwarfhold Champion is equipped, it gets +0/+2.
Creature — Cat Rebel (3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As long as Leonin Lightbringer is equipped, it gets +1/+1.
Creature — Orc Warrior (2/2)
As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Human Soldier (1/1)
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.
Creature — Goblin Warrior (1/1)
As long as Fireblade Charger is equipped, it has haste.
When Fireblade Charger dies, it deals damage equal to its power to any target.
Creature — Kor Soldier (1/1)
As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Creature — Cat Soldier (2/2)
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Legendary Creature — Human Warrior (3/3)
When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
Enchantment — Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Creature — Elemental (2/4)
Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Legendary Creature — Cat Soldier (3/4)
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.
Artifact — Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human or an Angel, it has vigilance.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creature — Treefolk Druid (4/4)
Reach (This creature can block creatures with flying.)
As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creature — Ox (2/5)
Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.
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