Myr Adapter
Mirrodin — common
Artifact Creature — Myr
Myr Adapter rulings:
There are no rulings for Myr Adapter.
Mirrodin — common
Artifact Creature — Myr
Myr Adapter rulings:
There are no rulings for Myr Adapter.
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Buy now! ▶Legendary Creature — Dwarf Warrior (5/3)
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
Creature — Goblin Warrior (1/1)
Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Creature — Elephant Soldier (2/2)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Creature — Human Warrior (1/1)
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Creature — Human Mercenary (2/2)
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
Enchantment — Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment — Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost less to activate.
Aura spells you cast that target enchanted creature cost less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Artifact — Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Creature — Kor Soldier (2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Legendary Creature — Human Archer (2/2)
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Legendary Creature — Human Faerie // Sorcery — Adventure (2/2)
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
Birthright Boon
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Cat Soldier (4/6)
Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
Legendary Creature — Cat Cleric (2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Legendary Creature — Human Warrior (3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature — Human Warrior (2/2)
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Legendary Creature — God // Legendary Artifact — Equipment (4/4)
Creatures you control that are enchanted or equipped have double strike.
At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control.
Sword of the Realms
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip
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