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Nim Lasher (Mirrodin)

Nim Lasher

Mirrodin — Common

Creature Zombie

Nim Lasher is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Nim Lasher (Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.04 $0.14 $0.97
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Rating:

5.32/10

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Cards like Nim Lasher in Standard format:

Liliana s Elite

Liliana's Elite

Creature Zombie (1/1)

Liliana's Elite gets +1/+1 for each creature card in your graveyard.

7.2 /10
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Foundry Screecher

Foundry Screecher

Creature Bat (2/1)

Flying

Foundry Screecher gets +1/+0 as long as you control an artifact.

6.4 /10
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Dhund Operative

Dhund Operative

Creature Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

6.4 /10
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Diregraf Colossus

Diregraf Colossus

Creature Zombie Giant (2/2)

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

7.9 /10
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Tooth Collector

Tooth Collector

Creature Human Rogue (3/2)

When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn.

5 /10
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Malakir Familiar

Malakir Familiar

Creature Bat (2/1)

Flying, deathtouch

Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.

5.5 /10
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Ovalchase Daredevil

Ovalchase Daredevil

Creature Human Pilot (4/2)

Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.

6 /10
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Thraben Foulbloods

Thraben Foulbloods

Creature Zombie Hound (3/2)

Delirium Thraben Foulbloods gets +1/+1 and has menace as long as there are four or more card types among cards in your graveyard. (A creature with menace can't be blocked except by two or more creatures.)

6.9 /10
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Stallion of Ashmouth

Stallion of Ashmouth

Creature Nightmare Horse (3/3)

Delirium : Stallion of Ashmouth gets +1/+1 until end of turn. Activate this ability only if there are four or more card types among cards in your graveyard.

6.8 /10
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Liliana  Heretical Healer

Liliana, Heretical Healer

Legendary Creature Human Cleric (2/3)

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.

9.4 /10
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Nantuko Husk

Nantuko Husk

Creature Zombie Insect (2/2)

Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

8 /10
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Embraal Bruiser

Embraal Bruiser

Creature Human Warrior (3/1)

Embraal Bruiser enters the battlefield tapped.

Embraal Bruiser has menace as long as you control an artifact.

5.8 /10
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Silumgar Assassin

Silumgar Assassin

Creature Human Assassin (2/1)

Creatures with power greater than Silumgar Assassin's power can't block it.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Silumgar Assassin is turned face up, destroy target creature with power 3 or less an opponent controls.

5.3 /10
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Vengeful Rebel

Vengeful Rebel

Creature Aetherborn Warrior (3/2)

Revolt When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

6.3 /10
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Accursed Witch

Accursed Witch

Creature Human Shaman (4/2)

Spells your opponents cast that target Accursed Witch cost less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

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Stromkirk Mentor

Stromkirk Mentor

Creature Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

6.5 /10
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Weaponcraft Enthusiast

Weaponcraft Enthusiast

Creature Aetherborn Artificer (0/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

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Syndicate Trafficker

Syndicate Trafficker

Creature Aetherborn Rogue (3/1)

, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker. It gains indestructible until end of turn.

7.3 /10
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Stromkirk Condemned

Stromkirk Condemned

Creature Vampire Horror (2/2)

Discard a card: Vampires you control get +1/+1 until end of turn. Activate this ability only once each turn.

7.3 /10
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Night Market Aeronaut

Night Market Aeronaut

Creature Aetherborn Warrior (2/2)

Flying

Revolt Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.

5.5 /10
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