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One Dozen Eyes (Mirrodin)

One Dozen Eyes

Mirrodin — uncommon

Sorcery

Sets One Dozen Eyes has been printed in:

One Dozen Eyes (Mirrodin)

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Rating:

3.84/10

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Cards like One Dozen Eyes in Mirrodin:

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Tooth and Nail

Sorcery

Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine (Choose both if you pay the entwine cost.)

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Promise of Power

Promise of Power

Sorcery

Choose one —
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
Entwine (Choose both if you pay the entwine cost.)

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Solar Tide

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Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

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Journey of Discovery

Journey of Discovery

Sorcery

Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine (Choose both if you pay the entwine cost.)

7.2 /10
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Temporal Cascade

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Choose one —
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
Entwine (Choose both if you pay the entwine cost.)

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Creeping Mold

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Deconstruct

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Destroy target artifact. Add .

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Sylvan Scrying

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Search your library for a land card, reveal it, put it into your hand, then shuffle.

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Thoughtcast

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Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Draw two cards.

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Fiery Gambit

Fiery Gambit

Sorcery

Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

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Barter in Blood

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Sorcery

Each player sacrifices two creatures.

6.3 /10
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Betrayal of Flesh

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Instant

Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

3.3 /10
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Consume Spirit

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Sorcery

Spend only black mana on X.
Consume Spirit deals X damage to any target and you gain X life.

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Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

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Fabricate

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Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

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Molten Rain

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Sorcery

Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

5.4 /10
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Trash for Treasure

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Sorcery

As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.

9 /10
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Wrench Mind

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Target player discards two cards unless they discard an artifact card.

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Battlegrowth

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Put a +1/+1 counter on target creature.

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All creatures able to block target creature this turn do so.

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