Psychic Membrane
Mirrodin — uncommon
Creature — Wall
Sets Psychic Membrane has been printed in:
Mirrodin — uncommon
Creature — Wall
Sets Psychic Membrane has been printed in:
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Buy now! ▶Creature — Slith (1/1)
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
Creature — Vedalken Wizard (0/2)
Whenever you cast an artifact spell, draw a card.
Creature — Human Wizard (1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
Creature — Vedalken Wizard (2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
Creature — Human Wizard (1/2)
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Creature — Bird (1/1)
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Creature — Human Rogue (2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
Artifact Creature — Golem (2/2)
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
Artifact Creature — Bird (0/0)
Flying
Clockwork Condor enters the battlefield with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
Creature — Wall (0/2)
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Creature — Horror (4/4)
Protection from white
At the beginning of your end step, you lose 4 life.
Whenever a creature dies, you gain 2 life.
Artifact Creature — Scorpion (3/1)
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
Artifact Creature — Construct (2/2)
Whenever Duskworker becomes blocked, regenerate it.
: Duskworker gets +1/+0 until end of turn.
Creature — Skeleton (2/2)
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
: Regenerate Flayed Nim.
Creature — Slith (1/1)
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Creature — Slith (1/1)
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
: Regenerate Slith Bloodletter.
Creature — Slith (1/1)
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Creature — Slith (1/1)
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Creature — Elemental (1/1)
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
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