Somber Hoverguard
Mirrodin — common
Creature — Drone
Sets Somber Hoverguard has been printed in:
Mirrodin — common
Creature — Drone
Sets Somber Hoverguard has been printed in:
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Buy now! ▶Creature — Drone (3/3)
Flying
When Looming Hoverguard enters the battlefield, put target artifact on top of its owner's library.
Creature — Elemental (3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
Creature — Drone (3/3)
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
Creature — Beast (0/0)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.
Artifact Creature — Myr (4/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Creature — Elf Archer (2/4)
Protection from artifacts; reach (This creature can block creatures with flying.)
Creature — Imp (1/2)
Flying
When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
Artifact Creature — Dragon (0/0)
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Dragon.
Creature — Boar Beast (2/2)
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Artifact Creature — Construct (4/4)
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Goblin Dirigible.
Creature — Human Wizard (1/2)
Flying
Whenever an artifact enters the battlefield under your control, you may tap target permanent.
Creature — Angel (4/4)
Flying
At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Artifact Creature — Myr (2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
Creature — Bird (1/1)
Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
Creature — Zombie (4/1)
Nim Devourer gets +1/+0 for each artifact you control.
: Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate only during your upkeep.
Artifact Creature — Construct (0/0)
Pentavus enters the battlefield with five +1/+1 counters on it.
, Remove a +1/+1 counter from Pentavus: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.
Artifact Creature — Angel (4/4)
Flying
You can't lose the game and your opponents can't win the game.
Creature — Elf Warrior (2/2)
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
Creature — Beast (4/5)
, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
Artifact Creature — Boar Beast (0/0)
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
: Put a +1/+1 counter on Clockwork Vorrac.
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