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Tempest of Light (Mirrodin)

Tempest of Light

Mirrodin — uncommon

Instant

Sets Tempest of Light has been printed in:

Tempest of Light (Mirrodin)

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$0.17

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Rating:

3.51/10

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Cards like Tempest of Light in Mirrodin:

Roar of the Kha

Roar of the Kha

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Choose one —
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
Entwine (Choose both if you pay the entwine cost.)

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Second Sunrise

Second Sunrise

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Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.

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Altars Light

Altar's Light

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Exile target artifact or enchantment.

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Raise the Alarm

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Create two 1/1 white Soldier creature tokens.

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Razor Barrier

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Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

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Bloodscent

Bloodscent

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All creatures able to block target creature this turn do so.

3.9 /10
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Shatter

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Destroy target artifact.

5.6 /10
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Soul Nova

Soul Nova

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Exile target attacking creature and all Equipment attached to it.

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Terror

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Destroy target nonartifact, nonblack creature. It can't be regenerated.

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Awe Strike

Awe Strike

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The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

4.6 /10
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Fists of the Anvil

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Target creature gets +4/+0 until end of turn.

5.1 /10
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Grab the Reins

Grab the Reins

Instant

Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine (Choose both if you pay the entwine cost.)

6.7 /10
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Grim Reminder

Grim Reminder

Instant

Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.
: Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.

0.7 /10
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Incite War

Incite War

Instant

Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine (Choose both if you pay the entwine cost.)

2.4 /10
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Irradiate

Irradiate

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Target creature gets -1/-1 until end of turn for each artifact you control.

1.5 /10
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Override

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Counter target spell unless its controller pays for each artifact you control.

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Predators Strike

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Target creature gets +3/+3 and gains trample until end of turn.

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Regress

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Return target permanent to its owner's hand.

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Seething Song

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Add .

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Shrapnel Blast

Shrapnel Blast

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As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.

4.6 /10
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