Cloudshredder Sliver
Modern Horizons — rare
Creature — Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
Modern Horizons — rare
Creature — Sliver
Sliver creatures you control have flying and haste.
Forked tails rustled. Talons clicked. A lone sliver streaked overhead like jagged lightning, and the hive thundered.
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Buy now! ▶Legendary Creature — Human Artificer (2/3)
Thopters you control have haste.
Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.
Creature — Human Wizard (2/2)
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
Legendary Creature — Kor Soldier Ally (0/3)
First strike, vigilance
Akiri, Line-Slinger gets +1/+0 for each artifact you control.
Partner (You can have two commanders if both have partner.)
Creature — Human Soldier (1/2)
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Legendary Creature — Human Rebel (2/2)
Trample
Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
Creature — Human Cleric (2/2)
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain ": This creature deals 1 damage to each opponent."
Creature — Dinosaur Cat (2/2)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Creature — Human Soldier Ally (3/2)
Other creatures you control get +1/+0 as long as you control an Equipment.
Legendary Creature — Human Soldier (2/2)
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Legendary Creature — Dwarf Warrior (2/2)
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.
Creature tokens you control that are enchanted or equipped get +1/+1.
Legendary Creature — Human Soldier (2/2)
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
Creature — Human Soldier (2/2)
Vigilance
Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.
Legendary Creature — Dwarf Artificer (2/2)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Legendary Creature — Human Mercenary (2/3)
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Legendary Creature — Human Peasant (2/2)
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
Creature — Sliver (2/2)
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Creature — Human Warrior (2/2)
When Alpine Houndmaster enters the battlefield, you may search your library for a card named Alpine Watchdog and/or a card named Igneous Cur, reveal them, put them into your hand, then shuffle.
Whenever Alpine Houndmaster attacks, it gets +X/+0 until end of turn, where X is the number of other attacking creatures.
Creature — Human Wizard (2/2)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
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