Blood Moon
Modern Masters — rare
Enchantment
Modern Masters — rare
Enchantment
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If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
At the beginning of each end step, discard your hand.
Tribal Enchantment — Rebel Aura
Enchant creature
Enchanted creature can't attack or block.
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Creature — Giant Warrior (4/3)
Blind-Spot Giant can't attack or block unless you control another Giant.
Creature — Giant Warrior (3/3)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
Creature — Elemental (2/2)
, Return Grinning Ignus to its owner's hand: Add . Activate only as a sorcery.
Creature — Giant Warrior (3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hammerheim Deadeye enters the battlefield, destroy target creature with flying.
Creature — Goblin Warrior (1/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
Legendary Creature — Goblin (1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
Creature — Goblin Warrior (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
Creature — Goblin Rogue (1/3)
Giant spells you cast cost less to cast.
Creature — Goblin Shaman (2/2)
, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target.
Creature — Shapeshifter (3/3)
Changeling (This card is every creature type.)
: War-Spike Changeling gains first strike until end of turn.
Enchantment — Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant permanent
You control enchanted permanent.
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Legendary Creature — Human Wizard (2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
Creature — Goblin Assassin (2/2)
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Planeswalker — Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.
?2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
?6: Create five 4/4 red Dragon creature tokens with flying.
Legendary Planeswalker — Elspeth
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
?8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
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